Eu4 ideal army composition.

There is no general best army composition, because it depends on many factors. Often cavalry is a better than infantry, but it is much more expensive so it is usually not worth the cost. Likewise artillery helps, because it can shoot from the backrow, but it is even more expansive than cavalry, so it is not worth it for its fighting power in ...

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5. sacrich_cc. • 4 yr. ago. As everything with EU it’s pretty complicated, here’s a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ... Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.So another option is to just have a stack of only banners and call it your elite army, drill them and rename them to something cool. Never use this army for sieges, only for important battles. Hordes pros and cons, what are their strengths and how utilise them: Hordes are good at two things which make them so good.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states.You either go full infantry and convert to Hindu for 20% CCR or no-syncretic Tengri, Horde idea group, and stack cav cost reduction to the max to make cavalry cost 5 ducats and get 100% cav/inf ratio.

Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...I have tried watching videos on what to compose your Army of, but I cannot get a clear answer. I am at about 85 hours in the game, and I have a good idea on how to fight in the game, and how terrain and sieges work. However, I just need to know more about what to compose my army of in the early game, and late game if you guys feel like it.If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.

Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game).You either go full infantry and convert to Hindu for 20% CCR or no-syncretic Tengri, Horde idea group, and stack cav cost reduction to the max to make cavalry cost 5 ducats and get 100% cav/inf ratio.

🙈 Among the superpowers people want, a Harry Potter-style invisibility cloak generally comes pretty high on the list. Now even the US Army wants one for its soldiers. They are loo...A lot of you asked me for war-related EU4 guides. I'm always happy to help you so today we are going to start with guide about Army Composition. Next one in ... About. This decision is always available and gives information on the best army composition based on your current military technology. Game Version - 1.30.*. Single Player - YES. Multiplayer - YES. Ironman - NO. Then it is recommended to have the following army composition: Full first row of Infantry / Cavalry (30 units with mil tech 16) Second row with as much Artillery as you can afford. Basically in the late game, when your combat width is at 40, you should have the following army composition: 40k infantry + 40k artillery.

Quantity is greatly overshadowed compared to quality when it comes to navies. In naval battles, quality is more decisive than for land. A properly specced naval power can defeat 100s of excess heavies. Recruit the best admiral you can (so bank as much navy tradition as possible). Grab every naval modifier.

A single regiment of a single unit type is a layer of abstraction in EU4, necessary to represent warfare. You having a "1000" of infantry, or "1000" of artillery, doesn't, by any means, mean that this would be an actual army of 1k infantrymen and 1k cannons irl.

Army composition will change as technology changes, as combat width will be increased (base is 25) and unit strength will get shifted. Cavalry is the best at game start, but will lose its power/price ratio around mid game, so people use as many as their economy and tech group can afford (100% for nomad, 80% muslim, 60% eastern, and 50% rests) at the start, but only use 2~4 later for the extra ...Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...Sometimes my armies retreat to the end of the world, sometimes just one province. I was just fighting France as the Netherlands, they won one battle, my army falls back one province (we were on my lands, so it's not like we were on foreign territory and couldnt retreat far), then gets stuck because of no morale, and then France moves and wipes ...They deal a decent amount of damage especially if you're up a tech or 2 and have better pips. I tend to run 20inf Then fill combat width with cav. Have like 5-10 cannons depending on what you can afford just to make sieges less painful plus a little extra damage in fire phases. Hope this helps. 2.So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...4 cav, combat width - 4 infantry, at least 1 cannon after tech 7. So, like 21/4/1. Probably like +2 infantry, for reserve. Consider adding more arty after forming Spain (+1 artillery fire). Just make sure you still have combat width covered with infantry and cavalry. theoretically: 25/25 infantry/artillery is the best way to play.

Europa Universalis IV 81904 EUIV: Bug Reports 454 EUIV: Suggestions ... Army composition: I tend to go with stacks of 12/8/0 around 1450, and 10/8/10 in the 1600s. ... Around 1600 would be tech 16ish with a combat width of 30 so the ideal army would be something like 22-8-30 (I'd say more like 28-2-30 for anybody else, but Poland have good cav ...Go to eu4 r/eu4 • by ... You don't run around with armies built to max width + composition. You do fight that way. You don't take attrition while fighting in a battle, so the supply limit doesn't matter at that time. ... I've almost always used groups with a 2-1-1 ratio, and would use army sizes in powers of two up to the max normal supply ...Hey, i hope all of you guys are doing alright! I have been thinking that if there was a tool for eu4 where you can select your country and military tech level and it pops up the approximate ideal army composition, that would be great. I'm sorry if there is already a tool like this but sometimes i lose very easy battles or just barely able to ...Go to eu4 r/eu4 • by KaseyB. What should Horde army composition be in mid-late game? It's 1624 and I can build armies with western units on a vassals provinces (when did this happen? it's amazing!). I'm currently running 8 merc infantry, 7 cav and 5 cannon for individual units of 20. I have a huge income so money isn't really a problem.If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.Scale back your ambitions. Cut the army down to half your force limit, and absolutely no mercs. Sell or scuttle your heavy ships, galleys, and transports. Sack all the advisors, or perhaps keep level one guys. Use monarch points (three types!) to prevent rebel uprisings, because combat costs ducats.

What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a +1 to the siege but after that i don't understand how much i need for +2 and beyond.

The key in army composition is the combat width. It starts at 20 and goes up to 40 with military tech 26. At the start it depends upon the size of the country you play. Ideally, you have 16 infantry + 4 cavalry. But if your nation is too small, then you want to have as much units as possible on the first row. Canons are available with military ...Whatever template you use with other countries just add loads of cav to that. 1. kerdead. • 2 yr. ago. Depends on your cav/inf ratio, you should follow that with a bit more inf (since if you lose your inf you will get a tactics penalty) and full backrow of cannons. 1.Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...From a purely theoretical position when considering army composition to win battles, the first point to understand is it varies over the course of the game. Cannons are initially useless at combat. Cavalry are always devastating if you can achieve flanking, and in the early game (tech <6) they are far superior at dealing damage.4. Sweet-Molasses-3059. • 3 yr. ago. So by the time the bonuses kick in (ideas,traditions etc) you won't have 20 combat width. You want to start with 4 cav, then look at your flanking ability, this would be 25%,50% or 0% at the early stages of the game. You want to add 2 cav per 25% flanking ability and the rest infantry.Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than whole back row of artillery to an army with mediocre ...Overall, as long as the first army isn't crushed, you should be fine. And now that I've thought about it, going 12/8/10 or 10/10/10 should be fine for the PLC, simply because they can do so without incurring the insufficient support modifier as easily as a western nation might. With the PLC, (especially a Polish-led PLC) cavalry can reach up to ...

Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...

Sometimes my armies retreat to the end of the world, sometimes just one province. I was just fighting France as the Netherlands, they won one battle, my army falls back one province (we were on my lands, so it's not like we were on foreign territory and couldnt retreat far), then gets stuck because of no morale, and then France moves and wipes ...

A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • akaioi . Army Composition in mid-late game Discussion I have been following this advice: "Infantry to combat width, a few extra ...This page was last edited on 10 April 2015, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewAfter my recent multi-army stack wipe from the Ottomans even with French support I am concerned I might not be building my armies properly. Currently I just did 15 infantry/5 Cavalry/5 Artillery. Is there a better composition? I'm currently increasing my army size to 30 a stack. Thanks for any help you can offer! ^_^Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ...You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat width of infantry and combat width of artillery, so front and back row ...1. Basic Templates. 20 width infantry template. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. You should have this template behind the frontline. This is a monster when comes to destroying tanks. 40 width better anti-tank template. Military Police Template.It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game.The best is setting yours to 0 and sieging whilst your vassals swarm. I sometimes use about 20% maintenance if I colonize in the early game. But later it is usually enough to raise the maintenance to 100% when the natives rise up. So I have almost 1000 hours and most of that is at either 100% or 0%.Eg. whatever ratio of artillery to mounted units to infantry. Also what is the best way to achieve a high naval and military tradition?In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I ...

324K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…A transport stack with many ships as your standard army composition (i.e. my standard stack in late game is 25-6-25 so i make a 56 transport stack plus 10-20 heavies for escort) a hundred galleys parked right before gibaltair if you're playing in mediterran, same for the balticYour army is therefore significantly better than the enemy army, which is why you win so handily.) You said that 90% of the casualties are caused by artillery, which means that if two otherwise-identical armies meet then 90% of the damage is inflicted by the artillery in each army. This is substantially different to the artillery vs no ...Instagram:https://instagram. big bounce america dcfred l jenkins funeral home obituariesshorty's custom paint cars for salejohn deere 450j weight 13K. 450K views 2 years ago EU4 Mechanics Guides. An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army... st joseph mo animal controljerry's rv services center Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… gogiville va Cavalry is not useless 😂. I've found that the best army comp for Europeans is a 2:1 ratio infantry to cavalry. As Sweden you should probably have armies of about 15, with 10 infantry and 5 cavalry. Once artillery is introduced, you should aim for a 2:1:1 ratio, so armies of 20 with 10 inf 5 cav and 5 art. It will also be prudent to replace ...Armies: Have 1 “kill army” (perfect combat width and such), 1-3 “seige armies” (tons of cannons), and the rest as extra manpower/general seige as your economy permits. Mercs: Hire for extra manpower or for generals, otherwise ignore. Combat: Always engage when you have more men + favorable terrain (farmlands, grasslands, steppe).